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Devlog
Dev Log Update #5
November 26, 2019
by
JORTI0039
Dev Logs#5 Started Developing Mechanic Implementation of Level 1 in Unity (Gravity Switches) Making List of Aesthetic Assets that will be in the game Level Design for Level 3 Adding Mechanic (Moving P...
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Update #3 (Cody)
November 26, 2019
by
Lawen
So far me and Donnell have started to work on the alpha builds of the game making sure the core ideas of the game are working in this build of the game before moving to the beta stages. Once we finish...
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Devlog Update #4
November 20, 2019
by
JORTI0039
Dev Logs#4 Started Development of the game digitally in Unity (Level 1 Design Layout) Developed concepts for other levels (Level 2)...
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Update #2 (Cody)
November 19, 2019
by
Lawen
This is my second update for GravitySwitch, I have started to work on a layout for our first level in Unity while my other team member has started working on the second levels prototype, our first lev...
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Update #2
November 19, 2019
by
Donnell
First level in Unity is still under development paper prototype for level two is completed after the completion of level two we will start development of "Alternate gravity" switches for level three...
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Update #1
November 12, 2019
by
Donnell
Started development of Gravity Switch in Unity, finished and tested paper prototype for the first level. Intend to have first Unity level and paper prototype for the second level done by next update...
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Devlog Update #3
November 12, 2019
by
JORTI0039
Dev Logs#3 Added more mechanics to game Traps (Spike Trap, Projectile Shooter, Saw Blade, Flame Trap) Switch #2 ( Effects items/blocks flow of gravity) Switch #3 (Temporary gravity flow) Switch #4 (He...
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Devlog Update #2
November 12, 2019
by
JORTI0039
Dev Logs#2: Created First Level Design Created Paper Prototype Starting Screen Different selections (Start, Level Select, Options, Tutorial) Level 1 concept Key Legend (Switch #1, Level Complete Door)...
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Devlog Update #1
November 12, 2019
by
JORTI0039
Dev Logs #1: Developed Concept of Game Developed Core Mechanic of Game Decided Roles of each Team Member Decided what Video Game Engine would be used to create Game...
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Progress Report 1
November 12, 2019
by
GRStudios
#Update
Currently we are continuing to work on our paper prototypes to fully get a grasp on what our game is eventually going to play out working out the simple kinks before we move on to any coding. We have...
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